the last year   Fifa coins     and a half on software development and pipeline development The virtual production methodology was extremely prototypical on the first film As then no one had ever done it before and we didn t even know for two and half years into it and million into it if it was going to work

So we just wanted to make our lives a whole lot easier so that we can spend a little more of our brainpower on creativity It was a very very uphill battle on the first film So we ve been mostly working on the tool set the production pipeline setting up the new stages in Los Angeles setting

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