Let's follow fut coins one down I believe that what the developers at Vatra wanted was to make the entire town of Silent Hill a large recursive unlocking http://www.mmovegas.com/ space, where the player would criss-cross the map many times, collecting items and solving puzzles on the way, all while progressively widening the available space.
Much like the Resident Evil mansion, you might need an item from one side of town to solve a puzzle on the other side of town.Only the space is much, much larger than the compact Umbrella stronghold.
Though you have a map, borders of the space must be traced manually because there are blockades and abysses in the way, not to mention back alleys and side-street shortcuts."The Mirror Men of Arkane" by Russ Pitts for PolygonMy favorite pieces of writing are the ones where I’m humbled as a reporter.
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