Is there Fifa coins anything you've pitched that publishers just would not pick up on and you eventually had to give up on? TM: [Laughs.] All http://www.fifacoinsltd.com/ the time! People always look at things on the surface. Even when I was at Sega, I had to make many, many presentations. It's like [Seattle Mariners star] Ichiro Suzuki; it's impossible to get a hit all the time, but his batting average around .300 makes him a top player. It's all the same. And I always have future ideas in my pocket and I'm thinking about them all the time. But the pitching experience feels like kind of a mission

Do you feel that your past work may actually work against you, because while they may have been critically acclaimed, games like Rez maybe didn't live up to sales expectations? TM: It's a factor all the time. I'm expecting to have a very positive reaction from the market with Rez HD. But the trend is always moving. With Lumines on PSP, we made a presentation to almost all of the publishers in the United States. It had a bad reaction from the publishers. They said, "Sorry, there's no market for a puzzle game. There's no market for the music genre. So combining the music and the puzzle... Sorry." Only Ubisoft had an interest, and that was very good timing. After the success of Lumines, everybody said, "A puzzle game and music, what a nice idea! Where's the next one?" But that's the market. That's human. The important thing is to never give up. 

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