If games are fut coins unique due to their interactive nature, no genre better underscores how this changes the dynamic between the creator http://www.mmovegas.com/ and the consumer than horror.Scaring myself in the dark for others has become one of my favorite, if unexpected, regular features on Giant Bomb.In a book, you flip the page and the story moves forward.
That’s not the case with a horror game, though, and the ability to see what’s around the corner relies on the player to literally see what’s around the corner and press on.For some people, that’s a line they’re unwilling to cross.There’s some great stuff happening in horror cinema right now--James Wan has been a refreshing push on the glut of CGI-infused crap--but games are where I’m having most of my most terrifying moments.
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