at games Fifa coins that have failed or by learning from your own mistakes He said that you can t be afraid to throw away your ideas and that sometimes someone else on your team like your concept artist might have a better idea than you Bleszinski also emphasized that iteration is absolutely critical to development The idea is to keep what works throw away bad ideas and iterate iterate iterate And as much as
some companies love to use focus groups for games Bleszinski was blunt saying screw focus groups they suck and need to go away It s also important to have a business plan and hiring a biz guy is likely a good idea Once a game is complete he said that some self promotion is definitely needed through trailers a Facebook page etc It sounds cliche he said but it s necessary to spread the word on a title As a form of encouragement to the developers in the audience he reminded
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