This might also be integrated into lootshare, giving an incentive for clans to OSRS gold utilize the characteristic that is so overlooked. All that should be done is to assess who hasn't yet obtained a token and give them then proceed to another person and so forth until everyone else has gotten one afterward merely to go back and do it again. Please provide your feedback/input and help encourage a new, more exciting wildy where everyone has an even chance at getting something good! Not simply the pures!
You want to make this as genuine as the older wilderness before for pkers to enjoy it. When the person drops dead, do tokens pop up? Yes. Do the worth of kills change together with the values of this Grand exchange? Yes, it's just fair. When I killed someone with a top hat on (Value about 4M) and they secure it, do I get 40 or two tokens? 0, nothing goes into the chest.
That means you get 160 tokens for just 1 thing, while the other player also get a lot of tokens so there will be after a time period a massive amount of ppl waiting until the torso to have a something or you'll have to make a function which the chest will even take a token if a participant does not get anything.
I don't understand what you're trying to say? Btw, I enjoy that gravestone, it's helpful for when u die, no more players getting all your stuff, so I've got an addition to your own idea. If you expire a gravestone will appear, if your time to receive your items, no items will visit the torso, the items you shed visit the torso.
You shouldn't be in the wildy in case you don't want to loose items. In real life if you become hurt or die you can not return to buy RuneScape gold get your stuff so why if you get your stuff back in RuneScape for creating a ridiculous mistake.