The present version rates players on 53 separate dimensions, from acceleration to Mut 22 coins zone coverage ratings. It's a live, breathing rubric. It is updated every week during the NFL season. Fans who watch the game pay close attention to the scores that are set.
In light of its influence on the culture, we wondered just how well Madden's ratings actually were. Are players and fans who are obsessed with scores using Madden as a proxy for the sake of ritual and personal pride, or do the scores reveal important data about players' performance that analysts ought to take seriously? In other words, do ratings tied to something that is objective, or are they just the opinion of a handful of geeks from Silicon Valley?
What we discovered is that Madden ratings at least those we have looked at are pretty good. Madden's speed ratings are perhaps the best illustration. At the majority jobs, the most significant characteristic to be a part of Madden NFL is how fast the player moves, so it's likely that the Madden rating team to put quite a bit of time and effort to get their speed scores right. We discovered.
We took data including the speed of players' career maximum and the average maximum speed per game, current annual average max speed for each game, and combined 40-yard dash times and then fed them into a multilevel model1 in order to forecast Week 9 Madden Speed Scores and had some success. Based on our findings, Madden game makers aren't just using 40 times (which don't exist for all gamers in the NFL) in order to score players. they're also using of the league's Next Gen Stats tracking data in a certain degree to determine their scores.
They're smart about it also. According to the model and from conversations with a source at EA The Madden ratings team is weighing the current year's speeds higher than they did the previous year and the model suggests that tight-ends get the highest score due to cheap Madden 22 coins their speed being higher than their peers, followed closely by quarterbacks.