I envision tougher OSRS Gold getting many Dung-style bosses

I envision tougher OSRS Gold getting many Dung-style bosses, with nothing that you can do to win. Certain bosses will likely be less efficient than others (Lexicus is one that comes to mind) but I think changing the tactics used to kill bosses would be a great step towards more exciting boss battles.

Jagex and The Dangers of a Half Assed Wildy

Following all the excitement about the return of the wild, I want to give you an in-depth look at what it means to the game. What are the implications of having the new mechanics that we have been using over the years clash with "the wildy"? And the problems this creates.

Let's first talk about the boundaries of wilderness. Prior to 07 there was not a safe zone. The most basic design of wilderness has safe zones. While you might argue that they ought to be kept, they hinder the flow of current pvp fights. This is done to promote safe zones and concentrate on fighting within them.

This means it is impossible to protect what was a lawless zone. This raises another issue, current activities in the wilderness that weren't present before. What effect could this have on the wildlife?

Personally, I'd be willing to move all minigames (Clan Wars and FOG, sealing off Deamonhiem) in different places. But the three quests are where things become tricky. The Summer quest line as well as Defender of Varrock both have sizeable chunks in the wilderness, if we assume that the quests will remain, I think the best option would be instancing the entire quest. What is this referring to? Once you have reached the point of beginning your quest or have entered the wilderness, you're completely on your on your own. There is no interaction with other players. This could alter the story little, but it shouldn't affect it in any way.

Green Buy RuneScape 2007 Gold should remain, as do armoured Zombies (or Chaos Ele) as well as all other training spots will remain the same. The Corporeal creature is an interesting aspect. Although I can imagine it being fun to send barrage runners into the cave the boss's mechanic is quite unique in RS in the fact that you will be banking a lot due to its high risk nature. It could be more attractive when the entrance was relocated closer to the wild.

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