Long before we were able to connect the console to the Internet, if a developer released a damaged game, some problems caused by errors or controls not working properly would not help. That's it. The game printed on that cassette or CD will be the only version ever. Therefore, if a fighting game character is OP, it will remain OP until the next iteration of the game is released.
With the introduction of game development updates, this problem can be avoided. After the game is released, errors that were missed during the testing phase can be eliminated, which means that in theory, as developers continue to work hard, the games you buy will only get better. Then came Final Fantasy XIV, which was widely dismissed by players and critics when it was released in 2010, which marked it as an unfinished, chaotic mess of products. Less than three months after its launch, Square Enix removed the original producer Hiromichi Tanaka from the project and replaced it with Naoki Yoshida. His mission is almost impossible, turning this RPG into a player willing to pay monthly The subscription fee is charged.
Rebuilding Final Fantasy XIV is not easy, but it must be done quickly. Tanaka had five years of development time in the initial iteration of the game, but Yoshida had to completely modify his version before the PlayStation 3 was out of the market because he had always promised the console to FFXIV. Due to the poor structure of the Tanaka version, Yoshida and his team had to start from scratch. New engine, new server structure. The menu must be fixed and the combat system must be greatly improved. Automatic attacks and dungeon instantiations must be implemented. Many of the improvements made on the first day of Rebirth were added to the patch of the original version of the game, which was kept active by a small group of loyal followers.
In 2013, Yoshida began to provide fans with updates about Version 2.0 development through letters from the Producer Live area. These live presentations typically last more than two hours and cover everything from upcoming content to possible changes that the team is making. Numerous videos provide detailed roadmaps to tell dedicated players about the FFXIV Gil they will buy.
In the summer of 2013, Square Enix released "Final Fantasy XIV: Realm of Rebirth". The hard work and brand image of rebuilding the game were rewarded. Fans almost want the changes from the original title, the new storyline, the combat system you like, and many other improvements. But the workaround XIV doesn't stop there. Restarting is not only great, but it also has to be the best. As a result, the team keeps updating it, adding new missions, storylines, characters, professions, enemies, and more, and its pace will keep players in touch with Eorzea. With three critically acclaimed expansion packs, this is one of the best role-playing games in Japan over the past decade.
The game is fun, and so is the player base. Square Enix's candid approach to Rebirth was refreshing, and audiences followed suit. It may still be millions of subscribers behind the World of Warcraft since its reset in 2013, but storytelling has only improved the quality of the game and the community. Today, Final Fantasy XIV is where you find the best JRPG stories in the industry, and the best dungeon and boss battles in any available MMO.
The problem of the game being destroyed at launch will not disappear soon. Whether it's a shortage of developers, an issuer intervention, or just having to complete it before an unrealistic deadline for shareholders' satisfaction. In "Final Fantasy XIV", Square Enix thoroughly wrote a manual on bad game startup crisis control and showed the industry that as long as you are open to the players and work hard, you can succeed and change the chaotic title narrative to fix the damaged. Of course, you can Buy Final Fantasy XIV Gil at IGGM. As far as I know, their website is doing a 5% discount recently. Buy it!
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