Added by Andrew Norman on July 25, 2014 at 5:12pm — No Comments
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Added by Patricia Sanchez on July 18, 2014 at 10:12am — No Comments
And since we’re down there, let’s stay on the ground. The submission system was likely the best I’ve seen yet in terms of conveying a fighting game, as it was a classic button masher mechanic instead of a confusing mini-game. By mashing the four face buttons to fill up your tap out bar first, you’d either make your opponent tap or you would escape their hold. Again, clear feedback on what I needed to do and how my button inputs were affecting my fighter. And obviously the fighter’s…
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Added by Darcy Grote on June 16, 2014 at 8:50am — No Comments
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Added by Brandon Garrett on June 1, 2014 at 6:04am — No Comments
Added by Brandon Garrett on May 31, 2014 at 5:17pm — No Comments
Added by Darcy Grote on May 30, 2014 at 5:48pm — No Comments
Added by Brandon Garrett on May 29, 2014 at 9:29am — No Comments
Added by Steven Crawford on May 18, 2014 at 2:49pm — No Comments
Added by Brandon Garrett on May 16, 2014 at 7:30am — No Comments
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